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Buzzer Alarm
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{{Language| Buzzer Alarm}} {| style="width: 800px;" |- | ==Objective== This tutorial will show you how to use Microduino-buzzer with three examples. [[File:MicroduinoBuzzer.jpg|600px|center]] ==Equipment== *'''[[Microduino-CoreUSB]]''' *'''[[Microduino-BUZZER]]''' *'''[[Microduino-Sensorhub]]''' *Other hardware equipment **USB cable One [[File:MicroduinoBuzzer-Equipment.jpg|600px|center]] ==Description== Generally, buzzer can be divided into active buzzer and passive buzzer. *Active buzzer **Internal oscillating and driving circuit. With voltage signal(high level), the buzzer can make sound. ***Advantage: Easy to use。 ***Disadvantage: only one single tone left since fixed frequency. *Passive buzzer **Since there is no internal oscillating source, the buzzer can't make sound with DC signal. It has to be driven by changing power signal. ***Advantage: With controllable sound frequency, you can achieve the effect of seven musical notes. ***Disadvantage: A little hard to control. ==Example 1: Let the buzzer goes off== ===Build module circuit=== *Setup 1:Connect the Buzzer sensor to interface(6) on the Sensorhub module with connecting line. [[File:MicroduinoBuzzer-D6.jpg|600px|center]] *Setup 2:Stack the Sensorhub and the CoreUSB together. [[File:MicroduinoBuzzer-hub-coreusb.jpg|600px|center]] ===Debugging=== *Setup 1:Use usb cable to connect CoreUSB and PC/Mac and then open Arduino IDE. [[File:CoreUSB_Ble_pc.jpg|600px|center]] * Setup 2:Download the code and copy it to IDE. <source lang="cpp"> #define buzzer_pin 6 //Define buzzer pin #define buzzer_fre 600 //Define output frequency void setup() { pinMode(buzzer_pin,OUTPUT); } void loop() { tone(buzzer_pin,buzzer_fre); //Drive the buzzer } </source> Select Microduino-CoreUSB as the board card as well as corresponding port(COMXX). Click the right arrow(—>)and download program. When you see upload finish notice, it means the program has been written into CoreUSB. Then, you'll hear buzzer goes off. *“tone(pin,fre)”Function **Fixed pin (pin) and output frequency (fre) signal. **You can change the value of buzzer_fre and watch buzzer change. ==Example 2: Buzzer makes alarm== *Copy program code to IDE and download it to Core board. <source lang="cpp"> #define buzzer_pin 6 //Define buzzer pin void setup() { pinMode(buzzer_pin,OUTPUT); } void loop() { for(int i=200;i<=800;i++) //Increase frequency from 200HZ to 800HZ in a circular manner. { tone(buzzer_pin,i); //Output frequency in Number four port. delay(5); //The frequency lasts 5ms. } delay(2000); //The highest frequency lasts 2s. for(int i=800;i>=200;i--) { tone(buzzer_pin,i); delay(10); //The frequency lasts 10ms. } } </source> “for(int i=200;i<=800;i++)”Description: The value of 'i' is 200 initially, which increases 1 each time the 'for' function executes and it will exit from 'for' loop until the value reaches 800. Users can change parameters and watch buzzer change. <br>The example adopts 'for' loop to change frequency and therefore make alarm. ==Example 3: Play music== *Program code <source lang="cpp"> #define buzzer_pin 6 //Define buzzer pin int song[] = { 262, 262, 294, 262, 349, 330, 262, 262, 294, 262, 392, 349, 262, 262, 523, 440, 349, 330, 294, 494, 494, 440, 349, 392, 349 }; int noteDurations[] = { 4, 4, 2, 2, 2, 1, 4, 4, 2, 2, 2, 1, 4, 4, 2, 2, 2, 2, 2, 4, 4, 2, 2, 2, 1 }; void setup() { pinMode(buzzer_pin, OUTPUT); } void loop() { song_play(); } void song_play() { for (int thisNote = 0; thisNote < 25; thisNote++) { int noteDuration = 1000 / noteDurations[thisNote]; tone(buzzer_pin, song[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.20; delay(pauseBetweenNotes); noTone(buzzer_pin); } }</source> ' song_play()' is music play function and the note (frequency) is saved in ' song[]'. ' noteDurations[]' represents rhythm. <br>Music is controlled by tone() and change this function means changing music rhythm. Two types of code: tone(pin, frequency, duration) or tone(pin, frequency) <br> Seen from the first function, 'pin' represents the pin connecting the speaker and 'frequency' represents sound frequency and 'duration' means time duration (The unit is 'ms'). <br> If using the second function, you need another noTone() function to contro noTone(pin) and stop music. *Connect the activated buttery box and BM module, stack them together and finishing buildup. [[File:MicroduinoBuzzer-Equipment-ok.jpg|600px|center]] |}
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