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{| style="width: 800px;" |- | ==Outline== We adopt Microduino-Joypad-Game to play the game of Snake. ==Bill of Material== *Microduino Equipment {|class="wikitable" |- |Module||Number||Function |- |[[Microduino-Core]]||1||Core |- |[[Microduino-USBTTL]] ||1||Program download |- |[[Microduino-Joypad]] ||1|| |} [[File: Microduino-Joypad-snake.jpg|600px|center|thumb]] ==Download== TFT library:https://github.com/wasdpkj/libraries/tree/master/_01_Microduino_TFT Joypad library:https://github.com/wasdpkj/libraries/tree/master/_08_Microduino_Shield_Joypad Code: [https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Joypad/Microduino_JoyPad_Game Microduino_JoyPad_Game] ==Debuging == *Step 1: Prepare Microduino-Joypad-Game and you can refer to: [[Microduino-Joypad_Getting_start]] *Step 2: Stack [[Microduino-Core]] and [[Microduino-USBTTL]] on Microduino-Joypad-Game; *Step 3: Download the library and code, and then update the library to compiler【[[Install Arduino IDE Microduino Program Library Support Package]]】 *Step 4: Open program example. **Switch the code of the joystick and the button control: <source lang="cpp"> if(Joypad.readButton(CH_SWITCH_R)) { if(Joypad.readButton(CH_SWITCH_2)==0) Joy=3; else if(Joypad.readButton(CH_SWITCH_4)==0) Joy=2; if(Joypad.readButton(CH_SWITCH_1)==0) Joy=1; else if(Joypad.readButton(CH_SWITCH_3)==0) Joy=4; else if(Joypad.readButton(CH_SWITCH_1)==1&&Joypad.readButton(CH_SWITCH_2)==1&&Joypad.readButton(CH_SWITCH_3)==1&&Joypad.readButton(CH_SWITCH_4)==1) Joy=0; } else { if(x>280||x1>280) Joy=2;// else if(x<-280||x1<-280) Joy=3;// else if(y<-280||y1<-280) Joy=1; else if(y>280||y1>280) Joy=4; else Joy=0; } </source> Button control is the default setting by turning the right switches to the top. Users can change the way of switch. *Vibration motor control: <source lang="cpp"> Joypad.motor(0);//Close Joypad.motor(X);//0-255 The vibration is adjustable. </source> *You can change color in “colour.h”. Step 5: Compile the code and select the right board and COM port for download after successful compiling. *Experience: **The initialized picture will remind you “Please move to start”. You can move to the right or press the key of “2” to enter the game. **It will show the score after the game is over. |}
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